Go Deeper on My Portfolio
With three years of game development experience. I still find much excitement and passion in making games. While I am well versed in all forms of game design and theory, my main passion for development is designing engaging game systems and content. As well as finding ways to establish an emotional relationship with the players of my games.
TEAM NT STUDIOS
Game Writer and Puzzle /
Narrative Designer / Scrum Master
This title is currently under NDA, so I cannot divulge most of what I worked on. What I can say is that I worked on a multidisciplinary team designing puzzles, user experience, and narrative narrative experience for an up and coming AR Franchise made in Unity.
Narrative / Combat /
Skeleton Draft is a currently in development Metriodvania game where the player must fight through the underworld to win the Skeleton War made in Game Maker Studio. I was responsible for designing enemies, items, weapons, bosses, narrative elements, and levels.
Project Lead / Lead Designer / Agile Scrum Master
Fizzling's Funhouse is the companion game to a new kids show of the same name that can be viewed here on YouTube. My responsibilities on the project involved writing and maintaining the various document's needed for the project; Designing, Paper Prototyping, and researching minigames; defining and refining the game's brand expression so it mirrored it's parent franchise's authenticity; and keeping my fellow teammates morale and work ethic high.
Game Writer / Narrative / Content Designer / Agile Scrum Master / Design Lead
The Wolf Guardian is a currently in development game that blends elements of Arcade Fighters with the expansive maps of the Metriodvania genre. I helped write the game's monster manual as well as write a number of important narrative elements for the game's story.
Game Writer / Narrative Designer
/ Voice Actor
Boorista was the first complete game I designed as part of University Of Advancing Technology's Halloween Jam in 2019. I designed and wrote a number of the characters. As well as voiced a number of them to help bring them to life. Which was responsible for the game winning the "Best Audio" Award for that game jam.
Student Award “Best Audio”-
Best Audio in UAT’s Founder’s Game Jam - Winner 2021
Made as a submission for the Combating COVID19 Game Jam hosted by University Technology. Which was a competition to make games that helped to educate kids on how they could prevent diseases. I was responsible for designing a number of minigames for the game.
Winner of Best Overall Game in the UAT Combating COVID19 Game Jam
2020 PARTY MANAGEMENT
Mini-Game Designer / Programmer
Submitted to the University 2020 Summer Game Jam, 2020 Party Management is a casual game about hosting a party for all of your friends after quarantine ends. I was responsible for designing and scripting mini-games.
Winner of Best Audio Game in the UAT Summer Game Jam
Level Designer / Programmer
Submitted for the UAT Founder's Day Game Jam, Bumble Marble is a multiplayer game where you must knock into the marble of your opponent. I was responsible for designing the game's arena.
Winner of Most Innovative Game in the UAT Founder’s Game Jam